![]() Tags common to mobs except LeftHanded, DeathLootTable, DeathLootTableSeed, NoAI, Leash, CanPickUpLoot and PersistenceRequired.When an armor stand falls onto a block at a high speed /data merge entity, which summons a new armor stand that faces a desired direction (dependent on changing "0.0f" to other numbers like "90.0f" or "180.0f", otherwise it faces the same way as a default armor stand).Īrmor stands use the Friendly Creatures sound category for entity-dependent sound events.It is also possible to change an armor stand without arms into a stand with arms by using the / data command. In Java Edition, it is possible to create an armor stand with arms using the / summon command. The stand wobbles slightly when being hit by the player. If the dropped item is any form of weapon, tool or armor, it drops in a badly damaged state because the game considers it as "naturally-spawned equipment". If an armor stand is equipped with an item or armor, that item or armor is considered as "naturally-spawned equipment" with an 8.5% chance of dropping when the armor stand "dies" from the Instant Damage or the Wither status effect. They can be 'killed' by Harming and Decay splash/ lingering potions, lava, fire, and campfires, and they play the player death sound and fall to their side and disappear, yielding no armor stand item. ![]() In Bedrock Edition, armor stands can be affected by status effects. Armor stands in water and lava at the same time are not consumed by the lava. ![]() An armor stand destroyed by an explosion or a firework does not drop as an item.
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